Augmented Reality Sebagai Media Pembelajaran Senjata Tradisional Lampung Pada Aplikasi Android
Keywords:
Augmented Reality, Unity, Marker Based, MDLC.Abstract
Traditional weapons of Lampung are an integral part of Indonesia's cultural heritage. However, many people in Lampung are still unfamiliar with the various types of these traditional weapons. This is due to the limited availability of educational media for learning about Lampung's traditional weapons. This research aims to develop an augmented reality-based application that will make it easier for the public to recognize Lampung's traditional weapons in 3D format. The application is developed using the MDLC method, utilizing tools such as Unity and Blender. Marker-based tracking technology is employed in the implementation of this augmented reality-based educational media.









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